
import pygame
import time

pygame.init()

white = (255,255,255)

car_width = 100

display_width = 800
display_height = 600


gameDisplay = pygame.display.set_mode( (display_width,display_height) )
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()

carImg = pygame.image.load('car.png')

def car(x, y):
    gameDisplay.blit(carImg, (x,y))


def text_objects(text, font):
    textSurface = font.render(text, True, white)
    return textSurface, textSurface.get_rect()

def message_diaplay(text):
    largeText = pygame.font.Font('freesansbold.ttf',115)
    TextSurf, TextRect = text_objects(text, largeText)
    TextRect.center = ((display_width/2),(display_height/2))
    gameDisplay.blit(TextSurf, TextRect)
    pygame.display.update()
    time.sleep(2)
    game_loop()

def crash():
    message_diaplay('You Crashed')


def game_loop():
    x = display_width * 0.45
    y = display_height * 0.8
    x_change = 0

    gameExit = False

    while not gameExit:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                gameExit = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x_change = -5
                elif event.key == pygame.K_RIGHT:
                    x_change = 5
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                    x_change = 0
            #print(event)
        x += x_change
        gameDisplay.fill(white)
        car(x,y)
        if x > display_width - car_width or x < 0:
            gameExit = True
        pygame.display.update()
        clock.tick(60)
crash()
pygame.quit()
quit()
